You could make your own anticheat and your own version of WC3 1.27 that checks the other clients are using the anticheats but then no players with the original WC3 1.27 would be able to join your matches without doing the chore of installing that. Most anticheats are programs on the computers of the clients that spy their programs and then the server(because they also usually have a centralised server that checks you have the anticheat) requires to have the anti-cheat before allowing you to join and can use encrypted communications to check if you are not just using a program pretending to be the anticheat but which is not. So a player can just make their custom client that displays all the map and join and there is nothing possible to do to prevent that: the best you will be able to do is ban a player that mistakenly gives an order targeting an handle they should not be able to see.(ex: cast chain lightning on something out of sight) The other problem is information sharing: WC3 1.27 is a game using the lockstep system so there is not one server and a bunch of clients: there is only clients with symmetrical roles that all share all the information and desynch(and end the game) if there is incoherences between the informations of the varied clients. In my opinion dracoLich latest version is the best.A fundamental problem is that the players joining can use any client that looks compatible to join. It also offers many features that Dota 2 has. It has a config file which allows you to rebind inventory and abilities hotkeys and many other settings. It allows players to ban heroes at the beginning, shows the exact amount of seconds remaining for abilities cooldowns, gives the ability see your allies abilities without having them to share you, disabling auto attack, auto hero select when you right click, video chat commands such as -maxfps, -vsync -ws (widescreen) and -betterfps. This version of DotA offers many new features. This version works on Warcraft 3 patch 1.26 only. If you want to fix it, you will have to play in a 4:3 resolution. The White Area at the edge of the map is caused by the new wide screen support.
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